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Gameplay · Combat

Stand Combat

A JoJo's Bizarre Adventure-inspired Roblox combat system with summoned stand attacks, input bindings, and damage handling.

A purple summoned stand beside a Roblox avatar during a combat playtest in Roblox Studio.

Core mechanics

The system combines stand-based combat with responsive movement and traversal mechanics:

  • Stand summon and unsummon: Calls the stand into combat and dismisses it with smooth state transitions.
  • Directional movement: Blends direction-specific animations as the character moves forward, backward, or sideways.
  • Sprinting: Increases movement speed for faster traversal and engagement control.
  • Custom footstep sounds: Plays tailored footstep audio to give movement a distinct feel.
  • Double jump: Adds a second midair jump for greater mobility and aerial options.
  • Side dash: Quickly evades to either side to reposition or avoid incoming attacks.
  • Front dash: Bursts forward to close the distance between the player and an opponent.
  • Front dash + punch: Combines the forward dash with a punch to initiate combat while advancing.
  • M1 punches: Delivers responsive close-range basic attacks as the foundation of the combat system.