Gameplay · Combat
Stand Combat
A JoJo's Bizarre Adventure-inspired Roblox combat system with summoned stand attacks, input bindings, and damage handling.

Core mechanics
The system combines stand-based combat with responsive movement and traversal mechanics:
- Stand summon and unsummon: Calls the stand into combat and dismisses it with smooth state transitions.
- Directional movement: Blends direction-specific animations as the character moves forward, backward, or sideways.
- Sprinting: Increases movement speed for faster traversal and engagement control.
- Custom footstep sounds: Plays tailored footstep audio to give movement a distinct feel.
- Double jump: Adds a second midair jump for greater mobility and aerial options.
- Side dash: Quickly evades to either side to reposition or avoid incoming attacks.
- Front dash: Bursts forward to close the distance between the player and an opponent.
- Front dash + punch: Combines the forward dash with a punch to initiate combat while advancing.
- M1 punches: Delivers responsive close-range basic attacks as the foundation of the combat system.