Gameplay ยท Combat
Stand Uppercut and Air Combat
A JoJo's Bizarre Adventure-inspired stand-combat extension with uppercuts, aerial follow-ups, and combat-state transitions.

Core mechanics
The system extends stand combat from grounded attacks into a complete aerial combat sequence:
- M1 punches: Delivers close-range basic attacks that can lead into the uppercut and continue during air combat.
- Uppercut: Launches the target into the air and creates an opportunity to begin an aerial follow-up.
- Double jump: When activated near a recently launched target, positions both characters in the air and starts the air-combat state.
- Aerial M1 combo: Allows the attacker to land up to four M1 punches during air combat, with the final hit becoming a downslam that drives the target aggressively into the ground and breaks the floor on impact.
- Skill follow-up: Instead of continuing the aerial M1 combo, the attacker can activate a skill, which ends the air-combat state after being used.